What started out (again*) with much enthusiasm / confidence in November 2015 should have been completed within three months, including base figure, essential morphs, detailed morphs and base textures. It was going quite well at first, but because of an endless array of bugs, limitations and inconsistencies in Poser, the project suffered many setbacks, and six months later, the base figure is still not entirely complete. The delay has depleted my funds and caused a huge backlog in my comic making plans (this was already the case since 2014, where development of the older project E also ran into issues).
I will resume development on Project E just as soon as I have time and money. For the time-being, the project is too big a risk for me to take. It is true that many of the problems in Poser that I reported have been fixed, and Poser is now much better because of it, but for me was too late.
Can we help?
I've had many many kind and gracious offers of financial support, from near and far, but I dare not accept them because this is the most unpredictable project I've ever worked on. I simply, flat out, do not want to gamble with other people's hard-earned money.
How far is she?
I hope I will have time and money later this year to wrap her up as she is. Her base rig is 90% done. I still need to make all the morphs and optional morph packs, prepare the mannequins, make a base texture, some simple hair to start off with, and some instructions on how to effectively use her. Its also VERY possible that she's going to end up working in DS, with some minor adjustments. Tests have been successful thus far.
Not like a comic
Make no mistake, making a figure like this is not a joke. Its not like with comics that I can fudge my way out of a screwed up render. Everything in this figure needs to be more-or-less perfect, since this figure was supposed to last me 4-6 years. Things get complex with compatibility if I change the figure after release, and support won't be guaranteed. I also confess to be very reluctant to touch her since her development suffered so many problems that I simply dreaded opening Poser. That last part is very unhealthy for my career. When I stopped, it took me well over a month to feel happy about opening Poser again. So when I do resume development, I'll still prioritize comics, otherwise I'll go nuts.
Also, I need to be honest here, there's another challenge I'm facing, and that is that the main reason I started with this figure is now irrelevant for me. What initially motivated me to push on is because I needed her myself, but because of all the setbacks I was forced to save time, improvise and combine my old figure (mesh4) with my new rig (mesh5), the former containing the FBMs for all my main characters. I also did this to preserve compatibility between the two, regarding clothes. But as a consequence I've now developed the perfect comic figure for my work (The Erogirl figure / mesh4.5). This figure is not suitable for the store since she has 110K polys, some mesh issues and V4's head. So my primary incentive to push on with PE.mesh5 is more or less gone. I'm not entirely sure what this has to mean for PE, I've always used my self-interest in projects as a guarantee of some kind of quality. Perhaps this will prove irrelevant, but only time will tell.
However, this basically means that the only reason I'll continue making this girl, is for you (and perhaps also because many others and myself spent lots of time on it). You have all supported me so much over the years I feel I owe it to you. If it wasn't for you, I'd have stopped long ago. So I will do my best when I get the chance. I've listened to all your requests on Renderosity and CGBytes and elsewhere... and who knows, if she does well, perhaps I might even start using her myself too. I will confess I recently tried her out after a few months of not touching her, and I did get a little more excited than I used to. She's pretty nice, so this could all still work out.
26 September, 2016
in short: I just ran into a brick wall with my optimism / enthusiasm, and now I'm just doing damage control until I feel I have enough time / courage to wrap this project up.
*this project actually started back in 2013, mainly experimental, but mesh5 would have been the last phase.
to the new project.e information page
Click here to view the old page!
Click here for Specifications
!! project.e.mesh5 is still in development, so things are still subject to change!!
Still in rigging stage, no morphs yet.
What is PE?
Project 'e' is an attempt to create the best working and most realistic female figure in Poser*. She was primarily designed according to my own requirements in my comics, but since the last year also include new innovations from existing figures and ideas suggested by the community.
The meaning of 'e' will be revealed during the first phase of testing.
Availability for DS will be problematic, but it will be looked into!
*Poser 10 & 11 (incl pro). Other versions not tested yet.
- Entirely new mesh
- Entirely new rig
- V4 Equivalent Polycount
- Expression handles (Octane friendly)
- PP2014 Compatible
- Minimal JCMs
- T-Pose Rig (mesh designed for A-Pose)
- Articulated toes (perhaps two digits)
- Carpal bones
- Detailed ocular anatomy
- Integrated 'erogenous zones'
- Integrated oral anatomy
- Double upper & lower lashes
- more info here
- Irises (left & right)
- Tissue (left & right)
- Cornea (left & right)
- Retina (left & right)
- genital areas
Project.e will be released under the name that is now abbreviated by 'e'.
Her base rig will be provided for free, along with a few options, so that one can see if this figure will be of use to you.
There will also be a cheap 'experimentation' pack available if the free package is not enough to decide. If you do decide to work with her, you will be discounted the value of the experimentation pack when you buy any other items for her.
I aim to provide as many options for her as I possibly can. Modular morph packs and base textures will hopefully be combined with more elaborate contributions from other vendors into themed content bundles.
She will be released at a new, user-friendly and secure vendor site called CGBytes. The place is still getting built up, but there should be some fun stuff appearing there soon!
Created by an artist, designed for artists!
The idea behind project.e is to continue and develop on a proven and successful formula in a way that is meaningful to artists like me and many other artists, vendors and hobbyists in the Poser community.
I hope project.e will be of use to you too!
Be sure to check the specs page!